#ifndef _COMBAT_HPP_
#define	_COMBAT_HPP_
/*******************************************************************************
 ** Name: combat.hpp                                                          **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                             **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
 **                                                                           **
 **  Redistribution and use in source and binary forms, with or without       **
 **  modification, are permitted provided that the following conditions are   **
 **  met:                                                                     **
 **                                                                           **
 **  * Redistributions of source code must retain the above copyright notice, **
 **    this list of conditions and the following disclaimer.                  **
 **  * Redistributions in binary form must reproduce the above copyright      **
 **    notice, this list of conditions and the following disclaimer in the    **
 **    documentation and/or other materials provided with the distribution.   **
 **                                                                           **
 **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      **
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED **
 ** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           **
 ** PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT        **
 ** HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,    **
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED  **
 ** TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR    **
 ** PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    **
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 ******************************************************************************/
// Created on March 18, 2010, 2:25 AM
// Modified $Date$ by $Author$
#define combat_hpp_ID   "$Id$"

#include <string>
#include "common.hpp"
#include "Range.hpp"
#include <list>
#include <vector>


// Fumbles, etc


// Hit locations
struct hitloc_t {
    std::string    loc;
    float           dmgmod; //!< ie dmg *.5 or dmg * 1.5, etc
    
};
extern std::string    HitLocations[];


//! struct to keep track of initiative
struct InitiativeRolls
{
	id_t	player;		//! id of player
	uint8	roll;

	bool operator < (const InitiativeRolls & o) const {
		return roll < o.roll;
	}
};

//! @class CombatManager
//! @brief Created for each combat action
class CombatManager
{
public:
	void	BeginCombat();
	void	EndCombat();
	void	RollInitiative();
	void	EnterCombat(id_t c) { combatants.push_back(c); }
	void	LeaveCombat(id_t c);
	void	ProcessAction(id_t c);
private:
	std::list<id_t>	combatants;
	std::list<InitiativeRolls> init;	// sorted
};


#endif	/* _COMBAT_HPP_ */

